Ellen Park, the Lone Wanderer (
aaaaaaaagh_sky) wrote2015-10-26 09:34 pm
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Voodoo - Utah
It's a long haul across a lot of territory if you're planning on making it through Utah. Longer if you're doing it with the deliberate intent of being as careful as possible. The place is crawling with hostile wildlife, hostile tribals, and just general hostility of every human and other living kind.
Voodoo and his companions are good at surviving hostility by this point. Not everyone is.
Like the shaven-headed fellow with all the tattoos whose neck is bent at an incredibly awkward angle, up to the side of the path ahead.
Voodoo and his companions are good at surviving hostility by this point. Not everyone is.
Like the shaven-headed fellow with all the tattoos whose neck is bent at an incredibly awkward angle, up to the side of the path ahead.
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Joshua's bodyguard glares at Voodoo as he passes by on the way to his group.
"It'll be a different ballgame after sundown - we need to move light and fast. Hector, Josepha, you're with me. Fawkes, Al, Kate, you stay here and standby in case the White Legs move on this place. Help Joshua if he asks, but otherwise, just sit tight and wait for word. Hooyah?"
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There's a patter of feet as Follows-Chalk trots up to the group. "I just got told I'm gonna go with you," he says. "What are we looking for today?"
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Keeping the muzzle pointed at the cave floor, Voodoo pulls the bolt halfway - indeed, a round is chambered and ready.
"Careful why? White Legs, wildlife...?"
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"We'll keep an eye out. You know the way, so you're on point."
Beat.
"You know - taking the lead."
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As they head out he notes quietly, "Lots of Back When places to choose from just in case, but for the things we need, best to start with the really closed up places. Three I know of: a building down by the river called a "Fishing Lodge," the old ranger station in the northwest, and the general store right by it. Probably the general store's the best one."
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"You know this valley, we don't. General store it is."
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Josepha wrinkles her nose. "Is there a treatment for that?"
"Oh, sure, but I only got enough for one person," says Chalk. "The shaman's got more if we need to take you back."
"Great."
The path continues, winding upwards over a hill to rejoin the cracked remains of a road wide enough for cars. A battered sign to one side reads CAM GR UND.
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Then, from up ahead - voices, drifting along on the warm afternoon air. Voodoo holds up a fist. There's a bend in the road not far off - he takes to a crouchwalk, moving quickly and quietly towards it before slowly peeking around. The road terminates not far after the bend on a modest plateau. The National Parks Service built their firepits well - there are all kinds of unfriendly-looking guys clustered around it, painted just like the ones that attacked the caravan. Most are gathering brush for a fire, and others are milling about, tending to their weapons. They're a motley crew, with most having nothing but a homemade tomahawk or axe to their name, but one has a squirrel gun that looks to be in decent shape, and the head honcho, the meanest-looking of the bunch, is lugging around what looks like an M1A1 Thompson. Like-new, too.
"White Legs," he whispers when he gets back to the group. "Squad or two up at the campsite. Mostly bladed weapons, some small arms."
He nods to Follows-Chalk. "What're you packing?"
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"No room for subtlety here. Hector, you're with me up the middle. Josepha, take Follows-Chalk around the right. Move fast, move with purpose. Center of mass, shoot 'til they drop. Let's go."
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The four of them move quickly through the camp - Voodoo can't see what Josepha and Follows-Chalk are doing from where he is, but they must be doing something right from all the yelling and screaming. One White Leg with a tomahawk takes two to the chest and one to the head, and one tries to give a haymaker of a swing with his axe only for Voodoo to deflect the blow, break his arm, and pull out his pistol to put three in his chest.
Then it gets quiet - but not the "job's done" kind of quiet, the kind of quiet you get when your enemy's hiding, regrouping. He transitions back to his carbine, speedwalking as he sweeps the campsite.
"ANY OF YOU FUCKIN' COCKSUCKERS STILL ALIVE BETTER COME OUT WITH YOUR HANDS UP. ONLY WARNING I'LL GIVE."
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Bad news, that really should've been 'spoke'; the ones who could've translated what Voodoo just said have all been shot. Maybe there's a wounded one who could be questioned, but the ones who're in hiding aren't coming out for an owslandr who's just cut through the camp like a yao guai looking for her cub.
This might get a bit messy.
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Voodoo keeps his pace up as he gets Hector's attention and points at a squat hut near one end of the campsite. It's one of those old campground bathrooms - the ones a step up from a portashitter, but still missing some trappings of civilization. Those White Legs are keeping awfully quiet - and he doesn't think it's because they've been spooked off.
You know all those movies where our hero stands in front of a door as they dramatically kick the lock in? Makes for good cinematography. Also makes for short life expectancy. First, it puts you off balance. Second, there's a reason they call doorways "the fatal funnel". Guys who know what they're doing stand with their back to the wall and give that lock a nice mule kick instead.
The door never had a chance - the lock's a century past its prime, and Voodoo moves in quickly, carbine up as he sweeps each of the stalls.
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Stall two, empty. Although there's a Vault-Tec Li'l Scout lunchbox in the toilet for some reason.
Stall three, one slumped-over White Leg and one alive and irritated scorpion the size of a seven-year-old child.
(There'll be another White Leg, more lively this time, in stall four. But, y'know. Scorpion.)
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He points to the slumped-over tribal. "Check for a pulse," he tells Hector. "I'll cover."
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"Good shit," he says, straightening back up. "How many did you and Josepha get?"
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"No, three's right."
"Okey-dokey, then. Three."
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To Hector:
"Leave him. If he ain't dead, scorpion's put him in the hurt locker for a good long time. A dumb grunt like him'll be more trouble questioning than he's worth like this."
Then, to Follows-Chalk:
"Back on the trail. Get us to that general store."
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