Evergreen Mills
Mar. 11th, 2013 09:39 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The door opens on the interior of the remains of an ancient office building. Most of the walls and parts of the floor are missing, allowing for a fine view of the rubble covering the ground two stories down, but there's just enough exterior wall remaining to provide some cover. Ellen has taken the liberty of hanging a portable chalkboard on that wall; it's got a painstakingly hand-drawn map on it. "This is where we're headed," she says. "We're a little ways north of the canyon; from this floor or what little there is of the next floor up, we have line of sight as far as this bend, here. Note the catwalks on either side of the canyon walls. They're there because the canyon has a railroad track from before the War running down the middle and the raiders who occupy the place have planted land mines on either side. The raiders patrol the catwalks on a regular schedule."
"About here, just before the canyon takes its turn and we lose line of sight, there's a tripwire connected to even more explosives. It's not a very sophisticated mechanism and it could be disarmed without too much trouble if it weren't in plain sight of every raider who could hold a gun. There's another tripwire after it, but since the canyon takes a turn at that point, anyone trying to disarm that one won't have covering fire unless they brought a buddy along."
"Over here is where the minefield stops. The railroad track splits at this point and the canyon widens out. Tracks go off to the left; that area's got a couple of tin-roofed open-air equipment shacks and a lot of old railroad cargo cars. Plenty of cover for the raiders, not to mention most of the railroad cars have some means of climbing up on top for a vantage point. The canyon wall on this side is too steep for them to scale, and there don't seem to be any openings or outcroppings, so there's that, at least."
"To the right the catwalk terminates in a tin-walled guardhouse. That tends to have one or two people in it or in front of it, probably because it overlooks the slave pens, here. I counted five or six slaves when I got in but wasn't able to make contact with any of them. There's a supply shack at ground level past the slave pens and then about five or ten yards of space before the canyon wall."
"This round object here, on your left as you pass the slave pens and supply shack, is the Behemoth's pen. The walls are a good twenty-five feet high and electrified. There's a generator just next to it that looks like the raiders could switch it off pretty easily if they needed to let the thing loose. The mutant itself is eighteen feet tall and doesn't seem to be armed, but there are motorcycles and substantial chunks of metal lying around the area that it would be perfectly capable of picking up and wielding or throwing. I've fought a few of these things before. They've got hides as thick as armor and pain tends to just make them mad. Slowing them down pretty much requires doing enough damage to physically cripple one or both legs, and even then they've got enough rage to them to keep trying to come after you just for spite. The neck in particular is ridiculously thick and tough. Wonder Woman had a hard time snapping the spine of the one we fought in the Capitol building's rotunda."
"To the right of the pen is the main factory, which has wire fencing and sandbags out front. It's built with its back up against the canyon wall. Given that this is the same rock formation that Vault 112 and Vault 87 were built into, and that Lamplight Caverns aren't too far away, I'd be really surprised if there weren't significant underground areas of the place. There are two other outlying buildings past that, further down the canyon. They're smaller and don't look like there's more than one floor to them. I wish I could give you more information than that but I wasn't able to get past the Behemoth pen without it roaring because it could smell me."
"As for the raiders themselves, there's a pretty fair number of them. I don't have an exact count. Most of them are armed with 5.56 millimeter assault rifles and twelve-gauge shotguns. A few of them are carrying disintegrator rifles of alien design- they're all but guaranteed to take apart a man-sized target on the first or second hit. The disintegrators are silver and shiny and fire blobs of energy, so they're pretty easy to recognize. I'm trying to get the slaves out of here and get those disintegrator rifles out of these people's hands before they become a threat to the rest of the Wasteland... anyway, I think that's probably about it. Any questions?"
"About here, just before the canyon takes its turn and we lose line of sight, there's a tripwire connected to even more explosives. It's not a very sophisticated mechanism and it could be disarmed without too much trouble if it weren't in plain sight of every raider who could hold a gun. There's another tripwire after it, but since the canyon takes a turn at that point, anyone trying to disarm that one won't have covering fire unless they brought a buddy along."
"Over here is where the minefield stops. The railroad track splits at this point and the canyon widens out. Tracks go off to the left; that area's got a couple of tin-roofed open-air equipment shacks and a lot of old railroad cargo cars. Plenty of cover for the raiders, not to mention most of the railroad cars have some means of climbing up on top for a vantage point. The canyon wall on this side is too steep for them to scale, and there don't seem to be any openings or outcroppings, so there's that, at least."
"To the right the catwalk terminates in a tin-walled guardhouse. That tends to have one or two people in it or in front of it, probably because it overlooks the slave pens, here. I counted five or six slaves when I got in but wasn't able to make contact with any of them. There's a supply shack at ground level past the slave pens and then about five or ten yards of space before the canyon wall."
"This round object here, on your left as you pass the slave pens and supply shack, is the Behemoth's pen. The walls are a good twenty-five feet high and electrified. There's a generator just next to it that looks like the raiders could switch it off pretty easily if they needed to let the thing loose. The mutant itself is eighteen feet tall and doesn't seem to be armed, but there are motorcycles and substantial chunks of metal lying around the area that it would be perfectly capable of picking up and wielding or throwing. I've fought a few of these things before. They've got hides as thick as armor and pain tends to just make them mad. Slowing them down pretty much requires doing enough damage to physically cripple one or both legs, and even then they've got enough rage to them to keep trying to come after you just for spite. The neck in particular is ridiculously thick and tough. Wonder Woman had a hard time snapping the spine of the one we fought in the Capitol building's rotunda."
"To the right of the pen is the main factory, which has wire fencing and sandbags out front. It's built with its back up against the canyon wall. Given that this is the same rock formation that Vault 112 and Vault 87 were built into, and that Lamplight Caverns aren't too far away, I'd be really surprised if there weren't significant underground areas of the place. There are two other outlying buildings past that, further down the canyon. They're smaller and don't look like there's more than one floor to them. I wish I could give you more information than that but I wasn't able to get past the Behemoth pen without it roaring because it could smell me."
"As for the raiders themselves, there's a pretty fair number of them. I don't have an exact count. Most of them are armed with 5.56 millimeter assault rifles and twelve-gauge shotguns. A few of them are carrying disintegrator rifles of alien design- they're all but guaranteed to take apart a man-sized target on the first or second hit. The disintegrators are silver and shiny and fire blobs of energy, so they're pretty easy to recognize. I'm trying to get the slaves out of here and get those disintegrator rifles out of these people's hands before they become a threat to the rest of the Wasteland... anyway, I think that's probably about it. Any questions?"
no subject
Date: 2013-03-11 05:19 pm (UTC)He taps the chalkboard, right where the catwalk is. "I'll set up a base of fire on the catwalks here," he says, tracing his finger towards the building, "and work my way toward the back of this fuckin' factory once we start rollin' these assholes up. From there I'll see if I can find a back door to breach and work my way forward. It's possible we got a VIP inside the building, so watch your fires."
He looks to Thor.
"Or. Y'know. Watch where you're swingin' that," he says, nodding to Mjolnir.
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Date: 2013-03-11 05:56 pm (UTC)(It's not arrogance if you're a demigod prince, right? Uh.
Thor's faults are consistent, anyway.)
Then he turns his attention back to Ellen -- his friend, the one to whom he offered his assistance, and the leader of this battle on her world.
"Paladin 101," he says; formality for a formal situation. "You're the one who knows this company. Where would you have us?"
He assumes he's going to take on the Behemoth; frankly, he finds the prospect fun. But Ellen is young, and has the right of command here, and Thor has put himself under her direction for the duration of this battle (at least unless improvisation seems warranted.) He'll let her say so.
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Date: 2013-03-11 06:17 pm (UTC)Standing at an easy parade rest, she asks, "Are we going in as one party or splitting up?"
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Date: 2013-03-11 07:43 pm (UTC)Like Thor, he's figuring on aiming at the monster. It's kind of what he does, even if he is a teenager in a brightly colored costume.
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From:On the Right
Date: 2013-03-14 01:08 am (UTC)Unlike the guard who makes his way to the end of the catwalk and peers out over what looks like the empty Wasteland, drum-fed combat shotgun in hand. He's practically out for a stroll.
Re: On the Right
Date: 2013-03-14 02:41 am (UTC)Of course, the obvious move is to stagger it and have one of them climb up before the other takes the shot.
He swats the other man's shoulder with the back of his hand and points up the incline before swapping over to the sniper rifle to line it up.
Re: On the Right
Date: 2013-03-14 03:33 am (UTC)If, you know. Michael misses.
Re: On the Right
Date: 2013-03-14 03:52 am (UTC)It's an easy straight shot, the crack of the .308 completely missed over the resounding boom of their comrades stationed elsewhere.
Well, all the better to sneak in by.
As the body tumbles off the edge of the precarious catwalk, he reshoulders the rifle and quietly makes his way up the rock wall.
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From:On the Left
Date: 2013-03-14 01:10 am (UTC)Re: On the Left
Date: 2013-03-14 01:34 am (UTC)"I think I can leap and reach that ladder over there," she says pointing to be sure Ellen and Annabelle know what she's talking about. "You guys mind covering? Wait, how quiet should we be right now?"
Re: On the Left
Date: 2013-03-14 01:39 am (UTC)Re: On the Left
Date: 2013-03-14 01:41 am (UTC)As far as covering Andrea goes, she's got her Gauss rifle out and ready to go.
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From:Down the Middle
Date: 2013-03-14 01:16 am (UTC)Nobody is patrolling down here. That's what the guys up top are for.
For now, anyway.
Re: Down the Middle
Date: 2013-03-14 02:09 am (UTC)She keeps a weather eye on those catwalks, feeling every ounce of steel strapped to her body.
"Fine day, ain't it?"
Her voice is cheerful.
Re: Down the Middle
Date: 2013-03-14 02:25 am (UTC)No, he's not making the slightest effort to be quiet. The point, if somebody needs to be reminded, is to shoot anybody who's got some shooting coming to them, and to get on about that as soon as humanly (or otherwise) possible. So it hardly makes any sense to be all quiet down there, now does it?
As K was saying--pretty damn loud, his voice echoing--"Now that was a ride, let me tell you. They had two comets strapped to an old Arthusian freighter slapped together with a couple of old structural integrity field systems somebody'd turned up somewhere, all going hell for leather out past the Regula system. I thought J was going to lose his lunch before we even got started, and that man had had Delthusian lobster bisque. That was not going to be pretty..."
If somebody doesn't start shooting, K looks like he's ready to keep this up all day.
Re: Down the Middle
Date: 2013-03-14 02:41 am (UTC)Kate's not a particularly noisy creature. Oh, when she gets her hackles up she can talk a blue streak, voice spitting fire and brimstone that promises to take the poor fool she's directing her ire toward straight to hell itself. But, generally speaking, her voice is soft and sweet, cultured, gentle.
"Y'don't say?"
She catches the echo off the nearest stanchion.
"Tarnation, K! What happened then?"
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From:In From Above
Date: 2013-03-14 01:19 am (UTC)And it smells. Between the slaves, the raiders' own hygiene standards, and the odor of filth and rot coming from the high-walled electrified enclosure in the middle, it couldn't even take Miss Congeniality without making the judges' eyes water.
The metaphor has been a bit overextended, but that seems unlikely to happen to our heroes...
Re: In From Above
Date: 2013-03-14 12:28 pm (UTC)Re: In From Above
Date: 2013-03-14 02:49 pm (UTC)"Yes," he agrees, studying the terrain. "Though if it does, there are two of us. One can perhaps intercept a car if need be."
It's not something to count on, in a pitched fight, but it's a pitched fight with two against only one enemy. Correctly or not, Thor is looking at this as kind of a cakewalk, made difficult only by the presence of small squishy bystanders.
"If the pen breaks, we make for the high rocks," he suggests, pointing with Mjölnir. "Away from the slaves. Perhaps there."
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From:Below the Factory
Date: 2013-03-19 02:38 pm (UTC)Anyone with ears and a reasonable amount of discretion should be able to tell that the entrance is being guarded by people very, very carefully biding their time and taking aim.
Re: Below the Factory
Date: 2013-03-19 11:17 pm (UTC)Annabelle is not most people. *BZAP* One down, three to go.
Re: Below the Factory
Date: 2013-03-20 02:52 am (UTC)Two down.
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From:A Good While Later
Date: 2013-03-24 10:23 pm (UTC)As a consequence, she's set people to various tasks. Looking after the slaves' hurts, looking after Harith's own injuries, gathering up anything potentially dangerous that can be found, standing guard in the event of external trouble- carrion calls scavengers, after all, both animal and human- and patching Somah up enough to get her back on her feet. There's supplies to assemble, too, since without homes to send them to, the best place Ellen can think of to bring the newly-freed slaves is the Temple of the Union, on the site of the old Lincoln Memorial, and that's a long trip even after getting to the Citadel.
The long and the short of it is that there's still work to be done before they can leave, and Ellen's in the process of getting the last few supply packages together before they can go anywhere if anyone needs her.
Re: A Good While Later
Date: 2013-03-24 10:33 pm (UTC)"I think this is the last load of things that go boom, Ellen."
Re: A Good While Later
Date: 2013-03-24 10:36 pm (UTC)It's kind of disturbing how much there is. Hopefully Quartermaster Durga will have homes for it all.
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